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Creators/Authors contains: "Harwath, D"

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  1. Neural speech codecs have revolutionized speech coding, achieving higher compression while preserving audio fidelity. Beyond compression, they have emerged as tokenization strategies, enabling language modeling on speech and driving paradigm shifts across various speech processing tasks. Despite these advancements, their robustness in noisy environments remains underexplored, raising concerns about their generalization to real-world scenarios. In this work, we systematically evaluate neural speech codecs under various noise conditions, revealing non-trivial differences in their robustness. We further examine their linearity properties, uncovering non-linear distortions which partly explain observed variations in robustness. Lastly, we analyze their frequency response to identify factors affecting audio fidelity. Our findings provide critical insights into codec behavior and future codec design, as well as emphasizing the importance of noise robustness for their real-world integration. 
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    Free, publicly-accessible full text available May 30, 2026
  2. Podcasts have become daily companions for half a billion users. Given the enormous amount of podcast content available, highlights provide a valuable signal that helps viewers get the gist of an episode and decide if they want to invest in listening to it in its entirety. However, identifying highlights automatically is challenging due to the unstructured and long-form nature of the content. We introduce Rhapsody, a dataset of 13K podcast episodes paired with segment-level highlight scores derived from YouTube's 'most replayed' feature. We frame the podcast highlight detection as a segment-level binary classification task. We explore various baseline approaches, including zero-shot prompting of language models and lightweight finetuned language models using segment-level classification heads. Our experimental results indicate that even state-of-the-art language models like GPT-4o and Gemini struggle with this task, while models finetuned with in-domain data significantly outperform their zero-shot performance. The finetuned model benefits from leveraging both speech signal features and transcripts. These findings highlight the challenges for fine-grained information access in long-form spoken media. 
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    Free, publicly-accessible full text available May 26, 2026
  3. Spatial sound reasoning is a fundamental human skill, enabling us to navigate and interpret our surroundings based on sound. In this paper we present BAT, which combines the spatial sound perception ability of a binaural acoustic scene analysis model with the natural language reasoning capabilities of a large language model (LLM) to replicate this innate ability. To address the lack of existing datasets of in-the-wild spatial sounds, we synthesized a binaural audio dataset using AudioSet and SoundSpaces 2.0. Next, we developed SpatialSoundQA, a spatial sound-based question-answering dataset, offering a range of QA tasks that train BAT in various aspects of spatial sound perception and reasoning. The acoustic front end encoder of BAT is a novel spatial audio encoder named Spatial Audio Spectrogram Transformer, or Spatial-AST, which by itself achieves strong performance across sound event detection, spatial localization, and distance estimation. By integrating Spatial-AST with LLaMA-2 7B model, BAT transcends standard Sound Event Localization and Detection (SELD) tasks, enabling the model to reason about the relationships between the sounds in its environment. Our experiments demonstrate BAT's superior performance on both spatial sound perception and reasoning, showcasing the immense potential of LLMs in navigating and interpreting complex spatial audio environments. 
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    Free, publicly-accessible full text available May 17, 2026
  4. We present VoiceCraft-Dub, a novel approach for automated video dubbing that synthesizes high-quality speech from text and facial cues. This task has broad applications in filmmaking, multimedia creation, and assisting voice-impaired individuals. Building on the success of Neural Codec Language Models (NCLMs) for speech synthesis, our method extends their capabilities by incorporating video features, ensuring that synthesized speech is time-synchronized and expressively aligned with facial movements while preserving natural prosody. To inject visual cues, we design adapters to align facial features with the NCLM token space and introduce audio-visual fusion layers to merge audio-visual information within the NCLM framework. Additionally, we curate CelebV-Dub, a new dataset of expressive, real-world videos specifically designed for automated video dubbing. Extensive experiments show that our model achieves high-quality, intelligible, and natural speech synthesis with accurate lip synchronization, outperforming existing methods in human perception and performing favorably in objective evaluations. We also adapt VoiceCraft-Dub for the video-to-speech task, demonstrating its versatility for various applications. 
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    Free, publicly-accessible full text available April 3, 2026
  5. Language models require tokenized inputs. However, tokenization strategies for continuous data like audio and vision are often based on simple heuristics such as fixed sized convolutions or discrete clustering, which do not necessarily align with the semantic structure of the data. For speech in particular, the high resolution of waveforms (16,000 samples/second or more) presents a significant challenge as speech-based language models have had to use several times more tokens per word than text-based language models. In this work, we introduce a controllable self-supervised technique to merge speech representations into coarser syllable-like units while still preserving semantic information. We do this by 1) extracting noisy boundaries through analyzing correlations in pretrained encoder losses and 2) iteratively improving model representations with a novel distillation technique. Our method produces controllable-rate semantic units at as low as 5Hz and 60bps and achieves SotA in syllabic segmentation and clustering. Using these coarse tokens, we successfully train SyllableLM, a Speech Language Model (SpeechLM) that matches or outperforms current SotA SpeechLMs on a range of spoken language modeling tasks. SyllableLM also achieves significant improvements in efficiency with a 30x reduction in training compute and a 4x wall-clock inference speedup. 
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  6. We introduce VoiceCraft, a token infilling neural codec language model, that achieves state-of-the-art performance on both speech editing and zero-shot text-to-speech (TTS) on audiobooks, internet videos, and podcasts. VoiceCraft employs a Transformer decoder architecture and introduces a token rearrangement procedure that combines causal masking and delayed stacking to enable generation within an existing sequence. On speech editing tasks, VoiceCraft produces edited speech that is nearly indistinguishable from unedited recordings in terms of naturalness, as evaluated by humans; for zero-shot TTS, our model outperforms prior SotA models including VALLE and the popular commercial model XTTS-v2. Crucially, the models are evaluated on challenging and realistic datasets, that consist of diverse accents, speaking styles, recording conditions, and background noise and music, and our model performs consistently well compared to other models and real recordings. In particular, for speech editing evaluation, we introduce a high quality, challenging, and realistic dataset named RealEdit. 
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  7. Audio-visual representation learning aims to develop systems with human-like perception by utilizing correlation between auditory and visual information. However, current models often focus on a limited set of tasks, and generalization abilities of learned representations are unclear. To this end, we propose the AV-SUPERB benchmark that enables general-purpose evaluation of unimodal audio/visual and bimodal fusion representations on 7 datasets covering 5 audio-visual tasks in speech and audio processing. We evaluate 5 recent self-supervised models and show that none of these models generalize to all tasks, emphasizing the need for future study on improving universal model performance. In addition, we show that representations may be improved with intermediate-task fine-tuning and audio event classification with AudioSet serves as a strong intermediate task. We release our benchmark with evaluation code and a model submission platform to encourage further research in audio-visual learning. 
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